Welcome Back, Unreal Tournament 2004!

Announcement:

With Epic's blessing and with the help of some new team members, the OldUnreal team is bringing Unreal Tournament 2004 (UT2004) back. This means that we are going to publish an installer that downloads the original disc image for UT2004, installs the game, and applies patches to it. We are also going to start publishing patches that modernize the game, make it compatible with Windows Vista or later, Linux x86-64 and aarch64 (Raspberry Pi and similar), and Mac OS 10.9 or later, fix bugs, and implement quality-of-life changes.

Yes, you read that right. **UT2004 will soon be available to download once again. Free of charge.**

This is a community-run effort but we’re excited to make the game easier to access and play again.

We have been working on this for quite some time now and have made enough progress to start inviting the first batch of testers.

Highlights so far include:

Stability Improvements:

Unreal Editor

Bug Fixes

Unreal Editor and UCC

Enhancements

Unreal Editor

Q&A

Some questions might have popped into your head as you read this news. Let us try to answer some of them.

Q: Will the OldUnreal patches be compatible with the latest official version of the game?
A: Yes, for the most part. Unpatched clients can play on patched servers and patched clients can play on unpatched servers.
Most mods should also continue to work as before. The only exceptions are mods that perform game version checks and exclude players with unknown game versions.
Unfortunately, AntiTCC is one of those mods.
Q: As a server admin, how do I ensure that players with the new version can continue to play on my servers?
A: We're aware of a network compatibility problem caused by an unofficial patch.
This problem results in players with the new version not being able to connect to (some) old servers.
You can mitigate this problem by (re)installing the official 3369.3 version of the offending files on your server.
Similarly, players that have installed this unofficial patch might need to reinstall the official 3369.3 files to play on updated servers.
In the meantime, we're looking into an alternative solution that does not require reinstalling the 3369.3 patch.
Q: Will AntiTCC be updated to support the new patches?
A: Yes. Wormbo gave us permission to update AntiTCC. This is still a work in progress, though.
Q: Can I apply the OldUnreal patch to the retail version of the game?
A: On Windows: absolutely. Do keep in mind, however, that we do not support 32-bit CPUs. On other platforms, your mileage may vary. Patching existing Linux/Mac OS X/macOS installations of the game is possible, but it could require a fair amount of manual effort.
We recommend installing the game from scratch following the instructions we provide in our README.
Q: What are your plans for the near future?
A: We are going to address the rough edges and unfinished features in the new version, and try our best to publish a preview installer and patch ASAP. In the meantime, we will also work on some quality-of-life improvements and on the long list of editor fixes we want to port over from our other projects.
Q: What is the timeline?
A: We are currently inviting server admins and modders to join our internal tester group. We're aiming to release a public test version within the next two months.
Q: How can I contribute?
A: We will be needing testers in the near future. Keep an eye on our Discord server to see when.
Q: Are you getting paid for this project?
A: No. We're doing this for free because we're fans of the game and we like a challenge. In fact, projects like these cost us a bit of money for server hosting, software licenses and subscriptions, certificates, etc, as we independently operate the games ourselves.
Q: Who is responsible for this project?
A: The main developers of the Windows installer and the patches are Buggie, Marco/Dots, Deaod, Metallicafan212, Piglet, CacoFFF, AnthraX, and Smirftsch. The patch also includes contributions from Wormbo, Shambler, and Ryan C. Gordon (icculus).

We would also like to thank Epic for making this possible.