/******************************************************************************
DamTypeHoverTankBeam

Creation date: 2011-08-07 13:42
Last change: $Id$
Copyright © 2011, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Please ask for permission first, if you intend to make money off reused code.
******************************************************************************/

class DamTypeBasiliskBeam extends VehicleDamageType abstract;


static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth)
{
	HitEffects[0] = class'HitSmoke';

	if (VictimHealth <= 0)
		HitEffects[1] = class'HitFlameBig';
	else if (FRand() < 0.8)
		HitEffects[1] = class'HitFlame';
}


//=============================================================================
// Default values
//=============================================================================

defaultproperties
{
	DeathString   = "%o was fried by %k's heat ray."
	MaleSuicide   = "%o fried himself."
	FemaleSuicide = "%o fried herself."

	VehicleClass = class'BasiliskTank'
	bInstantHit = True
	bAlwaysSevers = True
	bDetonatesGoop = True
	bFlaming = True
	GibPerterbation = 0.5
	GibModifier = 2.0
	FlashFog = (X=800,Y=600,Z=240)

	VehicleDamageScaling   = 1.5
	VehicleMomentumScaling = 2.0
}

